A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Games
نویسندگان
چکیده
Reinforcement learning is concerned with learning to interact with environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as DQN, are model-free and learn to act effectively across a wide range of environments such as Atari games, but require huge amounts of data. Modelbased techniques are more data-efficient, but need to acquire explicit knowledge about the environment dynamics or the reward structure. In this paper we take a step towards using model-based techniques in environments with high-dimensional visual state space when system dynamics and the reward structure are both unknown and need to be learned, by demonstrating that it is possible to learn both jointly. Empirical evaluation on five Atari games demonstrate accurate cumulative reward prediction of up to 200 frames. We consider these positive results as opening up important directions for model-based RL in complex, initially unknown environments.
منابع مشابه
Deep Apprenticeship Learning for Playing Video Games
Recently it has been shown that deep neural networks can learn to play Atari games by directly observing raw pixels of the playing area. We show how apprenticeship learning can be applied in this setting so that an agent can learn to perform a task (i.e. play a game) by observing the expert, without any explicitly provided knowledge of the game’s internal state or objectives. Background Mnih et...
متن کاملDeep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games
Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or when the rewards are sparse. We present an adaptation of PGRD (policy-gradient for rewarddesign) for learning a reward-bonus function to improve UCT (a MCTS a...
متن کاملAction-Conditional Video Prediction using Deep Networks in Atari Games
Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future image-frames depend on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve te...
متن کاملSimulate Congestion Prediction in a Wireless Network Using the LSTM Deep Learning Model
Achieved wireless networks since its beginning the prevalent wide due to the increasing wireless devices represented by smart phones and laptop, and the proliferation of networks coincides with the high speed and ease of use of the Internet and enjoy the delivery of various data such as video clips and games. Here's the show the congestion problem arises and represent aim of the research is t...
متن کاملEmergent Tangled Graph Representations for Atari Game Playing Agents
Organizing code into coherent programs and relating different programs to each other represents an underlying requirement for scaling genetic programming to more difficult task domains. Assuming a model in which policies are defined by teams of programs, in which team and program are represented using independent populations and coevolved, has previously been shown to support the development of...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/1611.07078 شماره
صفحات -
تاریخ انتشار 2016